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Thief Guide, Info and Pictures

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IV. Becoming A Thief
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The quest to become a thief has changed dramaticaly.  It is much different now so listen up.  The first
change is that there is now a quest.

The thief guild is located in the basements of the pyramids.  Getting there is straightforward, but
but will be dangerous because of the aggressive monsters in the maze. The portal is in the northwest corner of Morroc and the Pyramid is in the northwest corner of that map. ~QUEST~ It will be required that you bring back two different types of mushrooms to the guild. This is one of the easier quests. After you talk to the Thief NPC, leave the pyramid and return to the field you used to enter the pyramid. You'll notice a large pond in the middle. There is an NPC on the right side of the pond that you need to talk to. He'll take you to the Mushroom Dungeon. The time it takes to collect two mushrooms varies from person to person. The mushrooms have 15hp. If you attack without a weapon, you will attack faster. *Warning* There are aggressive monsters in the area. After you have collected the mushrooms, take them back to the NPC to receive your award. Congratulations!!!! You are now a thief! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. Thief Builds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Agility Thief* This build is the most common. I'm sure most people will tell you to stick with this in some way. 10 STR 10 DEX 30 AGI 20 STR 50 AGI 20 DEX 60 STR 100 AGI 100 STR 30 DEX *NOTE* When It Refers to 20 STR, It means raise STR to 20, not add 20 points to STR. Also, It includes bonuses, so 20 STR=17+3 not 20+3. This is the only build I'm familiar with, so It's the only one I can offer such an exact path to follow. Another Variation is instead of Maxing AGI to 100, LUK 20 can be achieved. *Vitality Thief* I think weggy did say it best, "If you want to pump vit, go with a Swordie. But if you insist...." 10 STR 10 DEX 25 VIT 15 DEX 35 VIT 20 STR 20 DEX 60 VIT 30 STR 80 VIT 25 DEX 40 STR 100 VIT 40 DEX 100 STR *Dexterity Thief* This buils is almost exactly like an archer. They use a bow and pump dex to high amounts. 39 DEX 20 AGI 48 DEX 30 AGI 58 DEX 40 AGI 80 DEX 70 AGI 98 DEX 99 AGI 10 LUK =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. Equipment =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Weapon: Cutter - Dirk - Damascus - Grimtooth Shield: Guard - Buckler Armor : Leather Jacket - Mantle - Ninja Suit (Thief Clothes If You Will Not Get 50th) Helmet: Hat - Sakkat - Feather Bonnet/Angel Band Head MId - Sunglasses - Binoculars/Phantom of Opera Head Lower - Beard - Iron Cain Robe : Hood - Manteau - Cape'o'Old Marquess Shoes : Sandals - Boots Accessories: 2 Brooch(Agi Thief), 2 Glove(Dex Thief), 2 Necklace(Vit Thief) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VII. Thief Skills =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *Double Attack Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5% to double attack Level 2 : 10% to double attack Level 3 : 15% to double attack Level 4 : 20% to double attack Level 5 : 25% to double attack Level 6 : 30% to double attack Level 7 : 35% to double attack Level 8 : 40% to double attack Level 9 : 45% to double attack Level 10: 50% to double attack Weggy's Comments: This skill only works with a Knife weapon. It is a fantastic skill, as you do double damage as well as stunning the enemy longer - which means less time for them to attack you! Maxing this should be the first skill on your list. My Comment: This is your first essential skill as a thief. Max this first for a huge diffrence in fighting time. *Increase Dodge Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Flee increased by 3% Level 2 : Flee increased by 6% Level 3 : Flee increased by 9% Level 4 : Flee increased by 12% Level 5 : Flee increased by 15% Level 6 : Flee increased by 18% Level 7 : Flee increased by 21% Level 8 : Flee increased by 24% Level 9 : Flee increased by 27% Level 10: Flee increased by 30% Weggy's Comments: A very useful skill, since your flee is how often you dodge. You should get the skill after double attack though, since it works on percentages. My Comment: The other essential skill for a thief, Increase Dodge will give you that extra %flee that keeps you from getting hit. Max it right after Double Slash. *Envenom Pre-requisites: None Active or Passive?: Active SP Use: 15 SP Level 1 : 115% Damage Level 2 : 130% Damage Level 3 : 145% Damage Level 4 : 160% Damage Level 5 : 175% Damage Level 6 : 190% Damage Level 7 : 205% Damage Level 8 : 220% Damage Level 9 : 235% Damage Level 10: 250% Damage Note: Again, thanks to Node for this Envenom info. Weggy's Comments: This skill is basically the Thief's bash. It seems a bit weaker, but has more range than Bash. It also uses the poison attribute, so it may be more effective or less effective against certain enemies. In Beta 1, this skill isn't as useful since all enemies either have resistances to poison or neutral - none are weak to it. My Comment: All thought not as strong as the Swordman's Bash, this skill will help you quickly eliminate mobs that are on you in Dungeons. *Steal Pre-requisites: None Active or Passive?: Active SP Use: 20 SP Each level increases your chance to steal, but the exact amount is unknown Weggy's Comments: If you don't go with Envenom, you can use your SP to get some extra items by stealing them. Steal also works better if the enemy is standing still. finally, Steal does not effect the monster's drops. It is just a randomly selected item the enemy could drop that you get. Enemies also do not get angry when you steal from them. My Comment: This skill can steal you some great items without taking the hours with hand-to-hand combat. I'm not so fond of the skill, but there's nowhere else to put skill points. *Hide Pre-requisites: Steal Lv5 Active or Passive?: Active SP Use: 10 to Hide, SP drained while hiding - less is drained based on Hide Lvl Level 1 : 30 seconds Level 2 : 60 seconds Level 3 : 90 seconds Level 4 : 120 seconds Level 5 : 150 seconds Level 6 : 180 seconds Level 7 : 210 seconds Level 8 : 240 seconds Level 9 : 270 seconds Level 10: 300 seconds Note: Again I must thank Node for this info. Oi, I'm starting to become a broken record. Weggy's Comments: This can be used for 2 reasons: Escape from a mob of angry aggressives. This is great for a Thief since AGI does NOT do well against many enemies at once. It also has a nasty secondary use - if a under-leveled character is trying to kill steal from you, hide. All of a sudden, they're the tank for the enemy they have no business in hitting. Do it, come back, and laugh at them. Serves the jerks right... My Comment: weggy could not have said it better, this is a great escape tool. Works against most creatures. *Detoxify Pre-requisites: Evenom Lv3 Active or Passive?: Active SP Use: ? Unknown At This Time Weggy's Comment: There is also a skill called Detoxify, which will cure poision. Since status changes are not implimented yet, don't bother. Even after it is, don't bother, since Green Herbs are a fairly common drop. My Comment: Put 1 point into detoxify for your last job point before job change. *Thief Skills Build* 10 Double Slash 10 Increased Dodge 10 Evenom 7 Steal 2 Hiding 1 Detoxify =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VIII. Leveling =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10-15 Culvert, Rockerfield 15-20 Culvert, Rockerfield, Desert 20-25 Culvert, Mandragora Forest 25-30 Culvert 30-35 Smokies 35-40 Smokies, Elderwillows, Yoyos 40-45 Smokies, Ant Hell, Orcs, Anacondaqs 45-50 Ant Hell, Orcs, Anacondaqs 50-55 Bigfoots, Sohee, Eggrya, Orc Dungeon Assassin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IX. Job Lvl. 40: Thief to Assassin =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The change to your second class job is very easy because it doesn't require you to do a quest. Not yet anyways. The Assassin Guild is located in its own Temple/Pyramid southeast of Morroc. From Morroc, go south, south, east, then east once more. I suggest you avoid fighting the Hodes, and stick to the Anacondas or else your trip will end quick. Bring a Knife and 666 Zeny for absolutely no reason. Inside the Temple follow the portals to the room with the 2 NPCs in it. This is important, GO TO THE GUY ON YOUR LEFT!!! Not your characters left. He will be the Assassin Clan Member. Do not go to the Clanmaster. This can be confusing, but it is very annoying. Congratulations, Your an Assassin!!! Sit down, it will take a long time to gain all of that new HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= X. Assassin Builds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are THREE types of builds for an Assassin, The Dagger Build, Katar Build, and the Dagger/Sword build. If you want to use Sonic Blow I suggest you go with the Katar Build. Dagger Build uses two daggers, I hope you will be using 2x Damascus or 2xUpgraded/Slotted Stilletos I haven't personally tested this build, but it works extremely well if you have a lot of strength. It is really worth it if you have no plans of using sonic blow. Katar Build uses a type of katar which consists of two blades. I currently use this build and the movement of Katar is extremely fast compared to that of daggers. If you really want Sonic Blow then become a Katar Master. Dagger/Sword combo is used to deal out damage to all the types of monsters you fight. I have not seen this yet, but I have heard it works very well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XI. Equipment =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Weapon: 2xDagger/Dagger&Tsurugi/Katar Armor : Leather Jacket - Mantle - Ninja Suit/Thief Clothes (If You Can Find Them) Helmet: Hat - Sakkat - Feather Bonnet/Angel Band Head MId - Sunglasses - Binoculars/Phantom of Opera Head Lower - Beard - Iron Cain Robe : Hood - Manteau - Cape'o'Old Marquess Shoes : Sandals - Boots Accessories: 2 Brooch(Agi), 2 Glove(Dex), 2 Necklace(Vit) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XII. Assassin Skills =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= *RightHand Mastery Pre-requisites: None Active or Passive?: Passive SP Use?: None Level 1: Attack STR 60% Level 2: Attack STR 70% Level 3: Attack STR 80% Level 4: Attack STR 90% Level 5: Attack STR 100% Comment: It is said this skill is only useful if you plan on using 2x Dagger to restore your attack power, however I have noticed a difference with it on my Katar Assassin. You be the judge. *LeftHand Mastery Pre-requisites: None Active or Passive?: Passive SP Use?: None Level 1: Attack STR 60% Level 2: Attack STR 70% Level 3: Attack STR 80% Level 4: Attack STR 90% Level 5: Attack STR 100% Comment: See Description of *Righthand Mastery. *Katar Mastery Pre-requisites: None Active or Passive?: Passive SP Use?: None Level 1: Attack STR +3 Level 2: Attack STR +6 Level 3: Attack STR +9 Level 4: Attack STR +12 Level 5: Attack STR +15 Level 6: Attack STR +18 Level 7: Attack STR +21 Level 8: Attack STR +24 Level 9: Attack STR +27 Level 10: Attack STR +30 Comment: This skill is Essential if you plan on making a Katar Assassin. If you plan on being a dagger assassin ignore this skill all together. *Sonic Blow Pre-requisites: Katar Mastery Lv4 Active or Passive?: Active SP Use?: ? Increase Katar Attack Speed. Eight Attacks In a Row followed by Regular Katar Attack Comment: This skill had a huge hype, but it is not as good at it was before we got Beta2. It is very weak at lower levels and only able to see a large difference at Lv10. *Enchant Poison Pre-requisites: Evenom Lv1 Active or Passive?: Active SP Use?: ? Enchant Players Weapon With Poison Property Comment: Useful skill if you plan on attacking monsters that are weak to poison. *Cloaking Pre-requisites: Hiding Lv2 Active or Passive?: Active SP Use?: ? Allows you to move in Invisible Status only while clinging to a wall Comment: Doesn't Seem to useful unless you want to scare your friends silly. I guess it can be used to creep through prontera and other cities. *Grimtooth Pre-requisites: Cloaking Lv2 and Sonic Blow Lv5 Active or Passive?:Active SP Use?: ? Attack monsters while being hidden. Cannot Attack over distance. Comment: Usefull skill for after you dodge the mob chasing you. Why not Reek Shadow havoc on them? *Poison React Pre-requisites: Enchant Poison Lv3 Active or Passive?: Active SP Use?: ? Player Enabled to Counter for One Hit after being poisoned Comment: Not very useful since monsters do not have poison attributes yet. *Venom Dust Pre-requisites: Enchant Poison Lv5 Active or Passive?: Active SP Use?: ? Spread Poison on Chosen Place Requires Red Gemstone Comment: I like the sound of this skill. It's like Anthrax RO Style. Worth the few points. Just need a Red Gemstone. *Venom Splasher Pre-requisites: Poison Reacting Lv5 and Venom Dust Lv5 Active or Passive?: Active SP Use?: ? Make the enemy contagious by Poison and Exploded to Take Damages around.But Only applicable for the Situation when the Poisoned Enemy have HP at least by 1/3. Comment: Sounds Interesting but I haven't seen the skill used in Beta2. *Dagger Build* 5 Lefthand Mastery 5 Righthand Mastery 2 Cloaking 5 Enchant Poison 5 Venom Dust 5 Poison React 5 Venom Splasher ~This leaves you with 18 free points to distribute anyway you want *Katar Build* 10 Katar Mastery 10 Sonic Blow 2 Cloaking 5 Grimtooth 5 Enchant Poison 5 Venom Dust 5 Poison React 5 Venom Splasher ~This leaves you with 3 free points to distribute anyway you want *NOTE* Not Sure on Max Levels, None Are Above 5, most are below 5, I used 5 as a safe number. *Colt5 Build* 10 Katar Mastery 1 Right Mastery 1 Left Mastery 5 Sonic Blow 2 Cloaking 1 Grimtooth 10 Sonic Blow 5 Right Mastery 5 Enchant Poison 5 Venom Dust =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= XIII. Leveling =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 50-55 Bigfoots, Sohee, Eggrya, Orc Dungeon 55-60 Hode, Frilldora, Bigfoots, Sohee, Mantis 60-65 Payon 3-4, Biblan 3 65-80 Coal Mine 2, Payon 3-4, Pyra 3-4 80+ Pyra 3-4, Payon 5, Sphinx, Hidden Temple, Petite *The areas above Level 60 require that you have a fairly good/large party with you.

My thief is my secondary character, I like him quite a lot. Even though my mage is the most used, I use him when I am bored and all that. This is not for begginers, trust me. You need a lot of brains OR my guide to get it done right...

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