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This guide is NOT mine, you can ask all questions to me and I will probably be able to answer all of them and I could right an even better guide but I am quite lazy so stick with this (in fact, half of the stuff here is wrong!) Heeheehee.....bear with me......
 
~~"'!r/-\'"~~

o---o o-----o o----o o | o-----o o---o o------o | / | | | | | | |\ | | | | | | | | / | | | | | | | \ | | | | | | | |/ o---o | | | | \ | | | o---o | | o |\ o-----o | --o | \ | o-----o |\ | | |\ | \ | | | | | \ | | | | \ | | | \ | \ | | | | | \| | | | \ | | | \ | \ | | o----o | o | | | \ o------o | \ o------o o | | ----o---- o | o----- | | |\ | | | |\ | | | | | \ | | | | \ | | | | | \ | | | | \ | o----- | | | \ | | | | \ | | | | | \ | | | | \ | | | | | \| | | | \| | o------o | o o----- ----o---- | o o----- ============================================================================== I: Table Of Contents ============================================================================== I. Table Of Contents II. Introduction III. Common Problems IV. About Mages V. Getting Started VI. Choosing Skills VII. Levelling Up As A Mage VIII. Buying Equipment IX. Skills X. Version History XI. To-Do List XII. Legal Mumbo Jumbo XIII. Contact Info XIV. Credits ============================================================================== II: Introduction ============================================================================== What is Ragnarok Online, you ask? Ragnarok Online (or RO for short) is an MMORPG (Massive Multiplayer Online Role Playing Game). This means that, unfortunately, you can't play it when your internet connection isn't working. It also means that the game lags to hell and back when a lot of players are in one area. "Lag" means that for whatever reason (typically too much bandwidith or memory being used) the program in question slows down. RO has obscene amounts of lag, so get used to it; I reccomend not running any other programs when RO is running, to lower the amount of lag. ============================================================================== III: Common Problems ============================================================================== Some people have told me that once they start up RO they can't make their cursor leave the RO window. This problem can be easily dealt with. Press the Ctrl , Alt , and Delete keys (commonly referred to as Ctrl + Alt + Del or CAD) at the same time and a close program window will pop up. Click 'cancel' and your cursor will be free of the RO window (but it won't show up when moved over RO) until you bring re-select the RO window. In addition, a problem that I myself suffer from is the program crashing or freezing whenever you try and change screens. Just do the CAD trick once the screen turns all black and have it close RO. Then start RO up again and you'll be on the next screen. Tedious, I know. The best way around this is to stay in low-lag areas, and close all other programs when running RO. To quit RO normally just hit the Escape (Esc) key on your keyboard. You'll get some various options, including Exit To Windows. ============================================================================== IV: About Mages ============================================================================== Why did I write a guide solely on Mages? Well, mages are arguably the most versatile class in the whole game. This is because they have so many different options for their skills (spells), and each choice is profoundly different from the rest. At first a Mage doesn't have too many options, but once certain spells advance to high enough levels, more choices will become available. For example, if a Mage gets Napalm Beat to level 4 they will be able to learn Soul Strike. A mage should probably specialize. You only have 50 Job Levels to work with, and that's not as many as you might think. Mages have more skills than any other class in the game, and so they need skill points (gained by raising your Job Level) a whole lot more than any other class. Add in the fact that you have to raise the weaker skills at least some before you get the stronger ones and you begin to realize how important it is to get a few strong skills than a lot of weak ones. ============================================================================== V: Getting Started ============================================================================== Well, the first thing you're going to do when making your first Mage is to decide their starting stats, which they will have upon creation. First of all, mages need Intelligence (INT) more than any other stat. It effects how much damage they do with their spells, and it effects it a LOT. Levelling up doesn't boost damage on its own, so you really need a hight INT. This means that upon creation your Mage should have an INT of 9 and an STR of 1. Early on, boost ONLY INT. Not STR, not VIT, not AGI, not DEX, and not Luck. ONLY INT! True, this will make the time before you get spells (quite a while) horrendously boring and difficult since you'll have to fight only with weapons, but it'll be worth it. After your character's created you'll find yourself in a place with no exits except a building, which is half of the time closed off. I don't reccomend trying to go in there; its laggy as hell. Instead, find one of the shimmery white portals in the grassy area outside the building and go into it. You'll appear in a city. The city depends on which portal you picked, and I don't know what all of them are. Either way, leave the city and start killing stuff. So, how do we go about getting to Job Level 10 as a Novice (to get Basic Skills to level 9 so that you can class change into a Mage) as quickly as possible? Well, for starters, you need to get lots of Job EXP (Experience Points). Yes, there are to different kinds of experience: Job Experience (JXP) and Level Experience (LXP). Now you're probably wondering "what enemies should I kill?". The answer is simple: Porings. Porings (the pink slime thing) are the weakest enemies in the game, and give 2 Job Experience per kill. Not much, I know, but the considerably stronger Fabres only give 1 JXP per kill, and Porings are plentiful everywhere. that a Novice is likely to be. Plus, even with 1 STR you should be able to kill Porings without too much difficulty. After hours of this amazingly boring activity you will finally be able to reach Job Level 10 and will then be ready to Class Change into a Mage. To do this you must find Geffen. From Prontera (the biggest city; also the capital, and not hard to find; if you don't know where it is ask for directions) take the west exit. On that screen take the northwest exit. You should be in a place with a lot of Rockers (green grasshopper type things), and the land should be pretty much narrow and rectangular. Take the farther west of the two exits. Wind your way around first north (through some trees; the path is very hard to see) to get to the western exit. On this screen go north, cross the landbridge, and voila! You've reached Geffen. The Mage's guild is a building in the far northwestern corner of the city. Talk to the person at the back of the room and you'll get the option to become a Mage. ============================================================================== VI: Choosing Skills ============================================================================== The first thing you should do upon becoming a Mage is choose what skills you want to get. See the section on skills for in-depth info. This section is mainly just to help you figure out what to do. Let's establish one thing right off the bat: you NEED Soul Strike. Eevn though at LV 10 it only hits 5 times, Soul Strike is still practically necessary for mages. At LV 10 it only takes about half a second to cast, AND its a light- elemental attack, meaning most of the high-level mosnters take double damage from it. Most other LV 10 attack skills hit ten times, have obscene casting time, and do normal or reduced damage to undead (which a lot of strong monsters are, but undead are weak against light). Soul Strike is not, however, a good idea to go for from the very beginning seeing as you need Napalm Beat (a spell that levelling up only increases damage on) at LV 4 first, most low- level enemies are not weak against it, it takes a long time to multi-hit, and it is an SP vacuum. Hold off on it until later. So what DO you want from the very beginning? A Bolt spell, that's what. Fire, Cold, or Lightning Bolt are your option. Each one dictates a different area where you will need to level up using it. You should first raise the Bolt to LV 4, at which point you will be able to get the advanced spell for that level. Fireball for Fire, Frost Driver for Cold, and Thunderstorm for Lightning. Fireball doesn't hit multiple times, but instead hits groups of enemies and damage done is increased by its level. Frost Driver freezes (paralyzes) enemies for a length of time that depends on the level, but doesn't hit multiple times. Thunderstorm hits multiple times AND hits groups of enemies. It seems like Fireball is useless because of this, but Fire is the only element that has a third spell: Fire Wall. If Fireball is high enough level the Mage can learn Fire Wall as well. Personally, I reccomended the Lightning Series. Do not, however, immediately try and get the second level spell once you've gotten the first one. You will notice that when you get to heavily populated areas (monster populated, that is) that all your spells suck up SP very fast, and it returns very slow. How does one remedy this? Why, the SP Recovery skill, of course! At low levels it doesn't help TOO much, but a high levels you'd have to be brain dead to not notice the difference. So once you have your LV 4 Bolt just get SP Recovery to LV 10; you'll get an extra 30 SP back each 10 seconds. Its worth it. After getting SP Recovery you have two choices: to continue with your element spells or to go for Soul Strike. I reccomend Soul Strike so that you can beat undead enemies, which give lots of EXP. To get Soul Strike you first must get Napalm Beat to LV 10. Either way, get your spell of choice (Soul Strike or best spell of the element you chose) to LV 10, and then work on the other. After this you'll have probably less than 10 Job Levels left. Use them however you want. ============================================================================== VII: Levelling Up As A Mage ============================================================================== Okay, so you've chosen what spells you're going to get. Next you need to level up to get the spells. For your first few Job Levels as a Mage, keep on killing Porings; you can get to Job Level 5 (to get the LV 4 Bolt) by just doing this outside of Geffen in probably under an hour. So where do you level up? This depends on what Bolt you got. But before you do anythign else, buy a Rod or Wand (the two weakest Mage weapons); the Rod gives you +15% Magic ATK (MATK), and the Wand gives the +15% MATK and +1 INT (which is worth the extra fee). If you chose Lightning Bolt them make sure that you have at least 150z left over. If you chose Lightning Bolt then you want to level up in Bibalan caves. To get to Bibalan you must first get to Izlude. Izlude is one screen south and one east of Prontera. There go to the docks (in the northeastern corner of town) and pay the fee to go to Bibalan. Be sure to save here; you don't want to have to pay the boat fee every time you die. It'll take a while to find the cave entrance, buts its not TOO hard. Here there are three types of enemies: Roda Frogs, Spores, and Vadons. Roda Frogs have about 160 HP, and can probably be killed by a single LV 4 Lightning Bolt right when you arrive. Spores have about 200 HP. You MIGHT need to use hit-and-run tactics to beat them when you first arrive, but after your first few levels a single LV 4 Lightning Bolt can easily beat one. Vadons are harder. They have 700-800 HP (not sure of exact amount) and hit HARD. You will definately need to use hit-and-run tactics on them until above LV 20. Here in Bibalan you will need to level up to level 20-25. Don't worry, the levels go by really quickly. Then you will probably be ready to risk level 2 of Bibalan; the entrance is a stairway leading down somewhere in the caves... sorry that I can't give more detailed instructions. I'm not sure what level you should be before you risk the third level of Bibalan, but you should probably have Thunderstorm or Soul Strike at LV 10 before trying. If you chose Cold Bolt then you want to go the the desert. To get there head two screens south of Prontera and you'll have reached the desert. You should head west a bit, though, and find Morroc; after the first few screens west its a southern exit; it isn't too hard to find because it has a wall around it. Save there. Now go kill enemies. Pickys are pretty weak, and I don't think that Condors are TOO strong. Sorry for the lack of detailed information, but I've quite honestly never played a Cold-using mage. After you get Frost Driver or Soul Strike to level 10 you should start trying enemies like Golems, Snakes, scorpions (I think there's a scorpion enemy, but I'm not sure about the name), or maybe even in the Pyramids; the Pyramid is in the faaaar west desert. If you chose Fire Bolt then you're probably pretty well off where you are. Willows should easily fall to an LV 4 Fire Bolt if you have decent INT, and both Rockers and Hornets are weak against Fire. Later, you might want to find the areas with Yoyos and Smokies (sorry, I'll try and find out the exact location for the next update), since I think they're weak against Fire (once more, I'll try to confirm this by the next update). Also, the Pyramids might not be a bad idea once you get Fire Wall OR Soul Strike to LV 10, since undead (which the pyramid is FULL of) are also weak against fire, but not as much as they are to light. Mages should probably avoid areas like Culvert (the sewers) or any other areas with lots of agressive enemies until they have Soul Strike; since the enemies attack without you provoking them, you NEED to be able to cast quickly, and Soul Strike is the only spell that fits that description. Not to mention that a lot of the agressive enemies happen to be undead. ============================================================================== VIII: Buying Equipment ============================================================================== Equipment is probably less of a problem for Mages than any other class. Mages should, however, pay attention to this later on. There are several notable items that a Mage should try and get; a single point of INT is a big boost in damage, after all. The equipments are: Arc Wand: a weapon, +3 INT, 60 ATK, +15% MATK Earring: an accessory, so you can wear two of these. +2 INT Tiara: a helmet; its supposed to be female-only, but I've heard its glitched so that male characters can use it too. Its either +5 or +2 INT (unsure of which) This means a total of +9 or +12 INT, depending on how much of a bonus the Tiara gives. If you discover any other INT-boosting items, please tell me. As for armor, just go for whatever gives the best bonus to your defense; magic defense isn't important, since no enemies use magic, although that might change later on in the developement of RO. The best weapon for a mage is arguable. The two possiblities are the Arc Wand (buyable in Geffen for 13,000 zeny) and the Mighty Staff (dropped rarely be elder willows). The mighty staff has an attack power of 130, gives +15 Strength (yes, Strength), but gives gives NO boost to INT or MATK. For this reason I prefer the Arc Wand, with 60 attack power, +3 INT, and +15% MATK. This is because Mages are not meant for fighting physically and the Arc Wand gives one superior magical attack power. ============================================================================== IX: Skills ============================================================================== Skill: Cold Bolt Effect: 1 hit per level to a single enemy. Element: Cold Passive?: No Pre-Requisite: None Needed For: Frost Driver (LV 4) Comments: Not much to say. Its a bolt spell. Skill: Fire Ball Effect: Hits a group of enemies. Element: Fire Passive?: No Pre-Requisite: LV 4 Fire Bolt Needed For: Fire Wall (LV 5) Comments: Not hitting multiple times aint so great. Skill: Fire Bolt Effect: 1 hit per level to a single enemy. Element: Fire Passive?: No Pre-Requisite: None Needed For: Fireball (LV 4) Comments: Its a bolt spell. Skill: Fire Wall Effect: Makes a wall of fire that harms all enemies who pass through it. Element: Fire Passive?: No Pre-Requisite: LV 5 Fireball, LV 5 Sight Needed For: None Comments: Doesn't sound so useful to me, but I've never tried it. Skill: Frost Driver Effect: Damages enemy and freezes them. Element: Cold Passive?: No Pre-Requisite: LV 4 Cold Bolt Needed For: None Comments: Doesn't hit multi-hit. Time frozen depends on skill level. Skill: Lightning Bolt Effect: 1 hit per level to a single enemy. Element: Lightning Passive?: No Pre-Requisite: None Needed For: Thunder Storm (LV 4) Comments: Um... its a bolt spell? Skill: Napalm Beat Effect: Hits a group of enemies. Damage increases with skill level. Element: ??? (none? I need to confirm this) Passive?: No Pre-Requisite: None Needed For: Soul Strike (LV 4), Safety Wall (LV 7) Comments: Does 200% of MATK damage at LV 10. Skill: Safety Wall Effect: Creates a spot that makes you invincible. Element: None Passive?: No Pre-Requisite: LV 7 Napalm Beat, LV 5 Soul Strike Needed For: None Comments: You need a Blue Gem for each casting; the Gem is used up in casting. Skill: Sight Effect: Reveals hidden enemies/players. Element: None Passive?: No Pre-Requisite: None Needed For: Fire Wall (LV 5) Comments: Sort of useless; I don't think there are any enemies that can hide. Skill: Soul Strike Effect: Hits a single enemy, # of hits increases every odd-numbered level. Element: Light (a.k.a. Holy) Passive?: No Pre-Requisite: LV 4 Napalm Beat Needed For: Safety Wall: (LV 5) Comments: The higher the level, the quicker it is; the more hits, the slower. Even-levelled castings take about 1/2 a second, odd-levelled about 1 second. Skill: SP Recovery Effect: +3 SP per ten seconds each level Element: None Passive?: Yes Pre-Requisite: None Needed For: None Comments: This is a must for any Mage, but only after you have your first Bolt up to level 4. Get it to level 10 after that. You'll find your levels coming obscenely slowly later on without this. Skill: Stone Curse Effect: Turns enemy to stone and lowers their HP to 1. Cast again to uncurse. Element: None Passive?: No Pre-Requisite: None Needed For: None Comments: Doesn't work on undead or 'boss' enemies. Uses up a Red Gem to cast. Skill: Thunder Storm Effect: Hits a group of enemies 1 time per level. Element: Lightning Passive?: No Pre-Requisite: Lightning Bolt (LV 4) Needed For: None Comments: Great spell; multi-hits a group. Some say AGI lowers casting time.

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